jAMeS

jAMeS

evaluation

in what ways does your media product use, develop or challenge forms and conventions of real media products? ( i.e. of film openings)

How does your media product represent particular social groups?
my film is dark and has a orchestral/ heavy metal soundtrack so it would appeal to social groups such as goths and grebs. it would also appeal to people who enjoy the genre. people who go to comic book conventions and enjoy the glossy sketched out feel from comics.

what kind of media institution might distribute your media product and why?
the one i had in mind was Warner Bros. because they did a lot of tim burtons films such as Sweeney Todd and the old batman films. they have distributed other films of the same genre such as the dark knight and watchmen.

who would be the audience for your media product?
my audience is teenagers around 14-15 years of age. mainly due to the action and suspense that people of that age enjoy. the film doesn't necessarily have a strong story line but because of the attitude of the main character and the atmosphere of the film, the audience will enjoy the thrills. i believe that adults will enjoy this film as well because the comedic value will be mostly intelligent humour, moslty from the main character and villain. some people from the younger audience might not fully understand the humour.

how did you attract/address your audience?
the music played in the beginning sequence is very dramatic and loud which reflects what the film is going to be like. the film is going to be fast-pased and action-packed. the overall mood and look of the opening is dark and eery. this would attract the social groups that would find it appealing.


What have you learnt about technologies from the process of constructing this product?
i've learned that filming the sequence isn't the most important part. the planning process is one of the most important part. i believe that without the planning and commitment to the idea the film won't be as good. if you don't understand where the film originated from you can't fully understand the film and then it will flop. it was the first film i did planning for, so i found that the final film came out better with the planning than past projects. i also learnt that you should experiment with ideas and always get too much footage while shooting. if you have the equipment at the location, you might as well try out different angles and new shots while also referring to the storyboard as well. the storyboard is a vital part as well. on location if you don't have the storyboard your missing the point of doing all the planning because all of the planning and priliminary ideas went into the storyboard.


Looking back at your preliminary task, what do you feel you have learnt in the progression from it to full product?
i learnt that you must never lose interest and stay loyal to your initial ideas. you should always be enthusiastic about it as well and give it 100%. if you give it 100%, the final piece will always look better. you should always shoot more footage than you need. we were aiming for 2 minutes on this project and i got about 11 minutes including 2 scenes i didn't use in my final film opening.

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